Main and Minor Roles in Dota: Which One Is Yours?

Before you get started, you need to choose the hero that will help you to succeed in Dota. Even if you aren't going to play, it will be useful for you to learn the roles of Dota heroes because in the future you may have a wish to bet Dota 2 because this way of entertainment is becoming more and more popular. So, let's get started!

3 Most Important Roles in Dota

These are roles without which the team will experience difficulties.

  • Carries: These are heroes who are highly dependent on items. Their potential is revealed closer to a late game (late stage of the game). They are the main strength of the team. But it is impossible that the team consists entirely of heroes of this type, because they will interfere with each other to earn gold and experience. It is better to have 2-3 well-pumped carries than 4-5 but with the less experience. Examples of such heroes: Anti-Mage, Naga Siren, Phantom Assassin and many others.
  • Supports: Supports are heroes helping their allies. Help is to slow down and immobilize enemies, to heal, and also to give the Allied heroes to get as much gold and experience as possible (by the way, you cannot transfer them in any way). Supports also ensure that the team is not caught off guard. These heroes are not so dependent on items, so they should buy items such as Smoke of Deceit, Animal Courier, Observer Ward and Sentry Ward (we will talk about some of them later). Examples of support heroes: Dazzle, Crystal Maiden, Chen, Omniknight and others.
  • Gankers: Gankers are heroes specializing in the quick killing of enemy heroes. The essence of the game for gankers is to interfere with enemy carry heroes, killing them or at least hurting them to go for treatment (and the time spent on this will cost them lost gold and experience). This role is as important as the previous ones. Examples: Pudge, Zeus, Batrider and others.

What Are the Minor Roles in Dota?

These are roles that increase the variety of tactics. Usually, heroes have one main role and one or three minor ones. Thus, minor roles provide only more opportunities, but do not impose any particular style of play.

  • Initiators: The initiators are needed to start the battle (initiate it). Usually this is to immobilize opponents and inflict damage to the whole team, leaving the Allies the opportunity to complete what they have begun. They should not touch characters with a lot of health, and focus their attention on more weak (support, for example). Often, initiators have AoE abilities (which damage the area). Examples: Tidehunter, Earthshaker, Puck.
  • Pushers: Pushers specialize in destroying enemy creeps and towers in order to complete the game as quickly as possible, until the enemy carry has become too strong. They also prevent the enemy from gaining experience and gold. Pushers have the ability to quickly stop enemy creeps, or to create powerful waves of Allied creeps. Examples: Venomancer, Death Prophet, Nature's Prophet, Undying.
  • Junglers: Junglers usually have abilities that allow them to take control of neutral creeps or quickly destroy them. The advantage of this tactic is that your team as a whole gains more experience than its rivals, if this does not, of course, hinder the development of the allies. Examples: Nature's Prophet, Chen, Lycanthrope.

Check the guide on how to make the most of your role and enjoy the game!

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